Month: February 2015

Puzzling Our Way Home

Recently, I got to sit down and play Going Home. Depending on who you ask, it is either an interactive story or a storytelling game. There really are no puzzles to it, there are a few keys and, if you don’t enable any of the mods from the start, the quest is pretty linear. You have to go do A to have B happen, which gives you access to C.

This is a railroaded quest to the extreme. I cannot deny that, nor can I deny there are some gaps in logic when you consider how this would be done in real life and not game form, but mentioning any would spoil the game some for those who have yet to ty it, likely due to bad reviews and that is the problem.