Month: March 2016

Using Theory of Games to Improve Your Game

I was looking over some of the roleplaying games that are consistently top scores and began to mine them for some specific trends based on what people said about them, and here are a few of the top examples that should help Gamemasters get the most out of their own games.


Mashup Background

In the style of trying new things and being creative, I once tried to submit a background for a character on a RPG written purely as song lyrics. The lyrics were cut from a number of different songs to tell a story, and I figure it might be good to post them here and get people’s opinions. The character was a street level gang member, which should be evident from the lyrics.

As I walk through the valley of the shadow of death
I take a look at my life and realize there’s not much left
coz I’ve been blastin and laughin so long, that
even my mama thinks that my mind is gone…


Grotesque Encounter Design

I discovered a definition today that had really got me thinking. To take from Wikipedia;

In chess, a grotesque is a problem or endgame study which features a particularly unlikely initial position, especially one in which White fights with a very small force against a much larger black army. Grotesques are generally intended to be humorous.